先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
27 lines
755 B
C#
27 lines
755 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEditor;
|
|
using DigitalOpus.MB.Core;
|
|
|
|
namespace DigitalOpus.MB.MBEditor
|
|
{
|
|
[System.Serializable]
|
|
public class MB_ReplacePrefabsSettings : ScriptableObject
|
|
{
|
|
[System.Serializable]
|
|
public class PrefabPair
|
|
{
|
|
public bool enabled = true;
|
|
public GameObject srcPrefab;
|
|
public GameObject targPrefab;
|
|
public List<MB_ReplacePrefabsInScene.Error> objsWithErrors = new List<MB_ReplacePrefabsInScene.Error>();
|
|
}
|
|
|
|
public PrefabPair[] prefabsToSwitch = new PrefabPair[0];
|
|
|
|
public bool reverseSrcAndTarg;
|
|
|
|
public bool enforceSrcAndTargHaveSameStructure = true;
|
|
}
|
|
} |