Files
MinFt/Client/Assets/MeshBaker/Editor/MB_ReplacePrefabsSettings.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

27 lines
755 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using DigitalOpus.MB.Core;
namespace DigitalOpus.MB.MBEditor
{
[System.Serializable]
public class MB_ReplacePrefabsSettings : ScriptableObject
{
[System.Serializable]
public class PrefabPair
{
public bool enabled = true;
public GameObject srcPrefab;
public GameObject targPrefab;
public List<MB_ReplacePrefabsInScene.Error> objsWithErrors = new List<MB_ReplacePrefabsInScene.Error>();
}
public PrefabPair[] prefabsToSwitch = new PrefabPair[0];
public bool reverseSrcAndTarg;
public bool enforceSrcAndTargHaveSameStructure = true;
}
}