Files
MinFt/Client/Assets/MeshBaker/Editor/MB3_TextureBakerEditor.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

41 lines
993 B
C#

//----------------------------------------------
// MeshBaker
// Copyright © 2011-2012 Ian Deane
//----------------------------------------------
using UnityEngine;
using System.Collections;
using System.IO;
using System;
using System.Collections.Specialized;
using System.Collections.Generic;
using System.Text.RegularExpressions;
using UnityEditor;
using DigitalOpus.MB.Core;
namespace DigitalOpus.MB.MBEditor
{
[CustomEditor(typeof(MB3_TextureBaker))]
[CanEditMultipleObjects]
public class MB3_TextureBakerEditor : Editor
{
MB3_TextureBakerEditorInternal tbe = new MB3_TextureBakerEditorInternal();
void OnEnable()
{
tbe.OnEnable(serializedObject);
}
void OnDisable()
{
tbe.OnDisable();
}
public override void OnInspectorGUI()
{
tbe.DrawGUI(serializedObject, (MB3_TextureBaker)target, targets, typeof(MB3_MeshBakerEditorWindow));
}
}
}