Files
MinFt/Client/LocalPackages/com.neuecc.unirx/Scripts/UnityWinRTBridge/ThreadPoolScheduler_UnityWinRT.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

100 lines
2.1 KiB
C#

#if UNITY_METRO
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
#if NETFX_CORE
using System.Threading.Tasks;
#endif
namespace UniRx
{
public static partial class Scheduler
{
public static readonly IScheduler ThreadPool = new ThreadPoolScheduler();
class ThreadPoolScheduler : IScheduler
{
public DateTimeOffset Now
{
get { return Scheduler.Now; }
}
public IDisposable Schedule(Action action)
{
var d = new BooleanDisposable();
#if NETFX_CORE
Task.Run(()=>
{
if (!d.IsDisposed)
{
action();
}
});
#else
Action act = () =>
{
if (!d.IsDisposed)
{
action();
}
};
act.BeginInvoke(ar => act.EndInvoke(ar), null);
#endif
return d;
}
public IDisposable Schedule(TimeSpan dueTime, Action action)
{
var wait = Scheduler.Normalize(dueTime);
var d = new BooleanDisposable();
#if NETFX_CORE
Task.Run(()=>
{
if (!d.IsDisposed)
{
if (wait.Ticks > 0)
{
Thread.Sleep(wait);
}
action();
}
});
#else
Action act = () =>
{
if (!d.IsDisposed)
{
if (wait.Ticks > 0)
{
Thread.Sleep(wait);
}
action();
}
};
act.BeginInvoke(ar => act.EndInvoke(ar), null);
#endif
return d;
}
}
}
}
#endif