先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
64 lines
1.5 KiB
C#
64 lines
1.5 KiB
C#
using System;
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using System.Collections;
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namespace UniRx
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{
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public sealed class SerialDisposable : IDisposable, ICancelable
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{
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readonly object gate = new object();
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IDisposable current;
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bool disposed;
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public bool IsDisposed { get { lock (gate) { return disposed; } } }
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public IDisposable Disposable
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{
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get
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{
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return current;
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}
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set
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{
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var shouldDispose = false;
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var old = default(IDisposable);
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lock (gate)
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{
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shouldDispose = disposed;
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if (!shouldDispose)
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{
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old = current;
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current = value;
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}
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}
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if (old != null)
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{
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old.Dispose();
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}
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if (shouldDispose && value != null)
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{
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value.Dispose();
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}
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}
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}
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public void Dispose()
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{
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var old = default(IDisposable);
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lock (gate)
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{
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if (!disposed)
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{
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disposed = true;
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old = current;
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current = null;
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}
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}
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if (old != null)
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{
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old.Dispose();
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}
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}
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}
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} |