Files
MinFt/Client/LocalPackages/SoftMaskForUGUI-3.5.0/Editor/AutoGeneratedEditor.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

29 lines
729 B
C#

using UnityEditor;
using UnityEngine;
namespace Coffee.UISoftMask
{
public class AutoGeneratedEditor : Editor
{
private static readonly GUIContent s_Help = new GUIContent(
"This component is automatically generated and will be not saved in the scene or prefab.");
public override void OnInspectorGUI()
{
EditorGUILayout.HelpBox(s_Help);
}
}
[CustomEditor(typeof(TerminalMaskingShape))]
[CanEditMultipleObjects]
public class TerminalMaskingShapeEditor : AutoGeneratedEditor
{
}
[CustomEditor(typeof(MaskingShapeContainer))]
[CanEditMultipleObjects]
public class MaskingShapeContainerEditor : AutoGeneratedEditor
{
}
}