先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using System;
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namespace PlayFab.Internal
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{
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[Obsolete("This logging utility has been deprecated. Use UnityEngine.Debug.Log")]
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public static class Log
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{
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[Obsolete("Debug is deprecated.")]
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public static void Debug(string text, params object[] args)
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{
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if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Debug) != 0)
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{
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UnityEngine.Debug.Log(PlayFabUtil.timeStamp + " DEBUG: " + PlayFabUtil.Format(text, args));
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}
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}
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[Obsolete("Info is deprecated.")]
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public static void Info(string text, params object[] args)
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{
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if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Info) != 0)
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{
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UnityEngine.Debug.Log(PlayFabUtil.timeStamp + " INFO: " + PlayFabUtil.Format(text, args));
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}
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}
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[Obsolete("Warning is deprecated.")]
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public static void Warning(string text, params object[] args)
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{
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if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Warning) != 0)
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{
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UnityEngine.Debug.LogWarning(PlayFabUtil.timeStamp + " WARNING: " + PlayFabUtil.Format(text, args));
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}
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}
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[Obsolete("Error is deprecated.")]
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public static void Error(string text, params object[] args)
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{
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if ((PlayFabSettings.LogLevel & PlayFabLogLevel.Error) != 0)
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{
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UnityEngine.Debug.LogError(PlayFabUtil.timeStamp + " ERROR: " + PlayFabUtil.Format(text, args));
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}
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}
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}
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}
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