先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
30 lines
921 B
C#
30 lines
921 B
C#
using UnityEditor;
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namespace inspector.ext.editor
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{
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public class FolderAssetPostProcessor : AssetPostprocessor
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{
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static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
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{
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if (movedAssets.Length > 0)
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{
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for (int i = 0; i < movedAssets.Length; i++)
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{
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string destinationPath = movedAssets[i];
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if (IsFolder(destinationPath))
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{
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string guid = AssetDatabase.AssetPathToGUID(destinationPath);
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Utils.RegisterNewFolder(destinationPath, guid);
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}
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}
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}
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}
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static bool IsFolder(string sourcePath)
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{
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return sourcePath.LastIndexOf("/") > sourcePath.LastIndexOf(".");
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}
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}
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}
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