Files
MinFt/Client/LocalPackages/FinalIK/Editor/Shared Scripts/BipedReferencesInspector.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

27 lines
596 B
C#

using UnityEngine;
using UnityEditor;
using System.Collections;
namespace RootMotion {
/*
* Custom inspector for BipedReferences
* */
public class BipedReferencesInspector: Inspector {
/*
* Draws the default property, returns true if modified
* */
public static bool AddModifiedInspector(SerializedProperty prop) {
EditorGUILayout.PropertyField(prop, true);
if (prop.isExpanded) EditorGUILayout.Space();
// If references have changed reinitiate the bipedIK.
if (prop.serializedObject.ApplyModifiedProperties()) return true;
return false;
}
}
}