先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
27 lines
691 B
C#
27 lines
691 B
C#
using asap.core;
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using cfg;
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using System.Linq;
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using UnityEngine;
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public class AdvertTicketPanel : MonoBehaviour
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{
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AdvertShopSlot[] advertShopSlot;
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private void Awake()
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{
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advertShopSlot = GetComponentsInChildren<AdvertShopSlot>();
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}
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private void Start()
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{
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var shopTokens = GContext.container.Resolve<Tables>().TbShopToken.DataList;
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var advertShopTokens = shopTokens.Where(x => x.Type == 6).ToArray();
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for (int i = 0; i < advertShopTokens.Length; i++)
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{
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if (i == advertShopSlot.Length)
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{
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break;
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}
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advertShopSlot[i].SetData(advertShopTokens[i]);
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}
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}
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}
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