Files
MinFt/Client/Assets/Scripts/TravelMap/TravelMapCampPhotoPanel.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

40 lines
1019 B
C#

using asap.core;
using UnityEngine;
using UnityEngine.UI;
public class TravelMapCampPhotoPanel : MonoBehaviour
{
Button btn_photo;
UIDrag uiDrag;
TravelMapPhotoPanel travelMapPhotoPanel;
private void Awake()
{
btn_photo = transform.Find("root/btn_photo").GetComponent<Button>();
uiDrag = transform.Find("root/drag").GetComponent<UIDrag>();
travelMapPhotoPanel = transform.Find("TravelMapPhotoPanel").GetComponent<TravelMapPhotoPanel>();
}
private void Start()
{
transform.SetAsFirstSibling();
btn_photo.onClick.AddListener(OnCaptureFishPhoto);
uiDrag.OnBeginDragCall = () =>
{
#if UNITY_EDITOR
if (Input.GetMouseButton(0))
#else
if (Input.touchCount == 1)
#endif
{
GContext.Publish(new SwitchVirtualCameraEvent() { type = 12, isDrag = true });
}
};
}
void OnCaptureFishPhoto()
{
travelMapPhotoPanel.gameObject.SetActive(true);
}
}