先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
97 lines
4.4 KiB
C#
97 lines
4.4 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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public sealed partial class FishCard : Bright.Config.BeanBase
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{
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public JSONNode json;
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public FishCard(JSONNode _json)
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{
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{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
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{ if(!_json["FishID"].IsNumber) { throw new SerializationException(); } FishID = _json["FishID"]; }
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{ if(!_json["Quality"].IsNumber) { throw new SerializationException(); } Quality = _json["Quality"]; }
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{ if(!_json["MaxLevel"].IsNumber) { throw new SerializationException(); } MaxLevel = _json["MaxLevel"]; }
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{ if(!_json["Icon"].IsString) { throw new SerializationException(); } Icon = _json["Icon"]; }
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{ var __json0 = _json["CardsRequiredList"]; if(!__json0.IsArray) { throw new SerializationException(); } CardsRequiredList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } CardsRequiredList.Add(__v0); } }
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{ var __json0 = _json["WeightMagList"]; if(!__json0.IsArray) { throw new SerializationException(); } WeightMagList = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } WeightMagList.Add(__v0); } }
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{ var __json0 = _json["DamageMagList"]; if(!__json0.IsArray) { throw new SerializationException(); } DamageMagList = new System.Collections.Generic.List<float>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { float __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } DamageMagList.Add(__v0); } }
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json = _json;
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PostInit();
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}
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public FishCard(int ID, int FishID, int Quality, int MaxLevel, string Icon, System.Collections.Generic.List<int> CardsRequiredList, System.Collections.Generic.List<float> WeightMagList, System.Collections.Generic.List<float> DamageMagList )
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{
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this.ID = ID;
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this.FishID = FishID;
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this.Quality = Quality;
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this.MaxLevel = MaxLevel;
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this.Icon = Icon;
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this.CardsRequiredList = CardsRequiredList;
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this.WeightMagList = WeightMagList;
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this.DamageMagList = DamageMagList;
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PostInit();
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}
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public static FishCard DeserializeFishCard(JSONNode _json)
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{
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return new FishCard(_json);
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}
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public int ID { get; private set; }
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public int FishID { get; private set; }
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public int Quality { get; private set; }
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public int MaxLevel { get; private set; }
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public string Icon { get; private set; }
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public System.Collections.Generic.List<int> CardsRequiredList { get; private set; }
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/// <summary>
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/// 到达对应熟练度等级时,赠送的鱼重量奖励
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/// </summary>
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public System.Collections.Generic.List<float> WeightMagList { get; private set; }
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/// <summary>
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/// 提高对鱼的伤害,和鱼竿是加法叠加
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/// </summary>
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public System.Collections.Generic.List<float> DamageMagList { get; private set; }
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public const int __ID__ = -468230744;
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public override int GetTypeId() => __ID__;
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public void Resolve(Dictionary<string, object> _tables)
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{
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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}
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public override string ToString()
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{
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return "{ "
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+ "ID:" + ID + ","
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+ "FishID:" + FishID + ","
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+ "Quality:" + Quality + ","
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+ "MaxLevel:" + MaxLevel + ","
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+ "Icon:" + Icon + ","
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+ "CardsRequiredList:" + Bright.Common.StringUtil.CollectionToString(CardsRequiredList) + ","
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+ "WeightMagList:" + Bright.Common.StringUtil.CollectionToString(WeightMagList) + ","
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+ "DamageMagList:" + Bright.Common.StringUtil.CollectionToString(DamageMagList) + ","
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+ "}";
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}
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partial void PostInit();
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partial void PostResolve();
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}
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}
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