Files
MinFt/Client/Assets/Scripts/Tables/Construction.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

119 lines
4.9 KiB
C#
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class Construction : Bright.Config.BeanBase
{
public JSONNode json;
public Construction(JSONNode _json)
{
{ if(!_json["ID"].IsNumber) { throw new SerializationException(); } ID = _json["ID"]; }
{ if(!_json["IsABTest"].IsBoolean) { throw new SerializationException(); } IsABTest = _json["IsABTest"]; }
{ if(!_json["Name"]["key"].IsString) { throw new SerializationException(); } Name_l10n_key = _json["Name"]["key"]; if(!_json["Name"]["text"].IsString) { throw new SerializationException(); } Name = _json["Name"]["text"]; }
{ if(!_json["InitialLevel"].IsNumber) { throw new SerializationException(); } InitialLevel = _json["InitialLevel"]; }
{ if(!_json["NextID"].IsNumber) { throw new SerializationException(); } NextID = _json["NextID"]; }
{ if(!_json["Prefab"].IsString) { throw new SerializationException(); } Prefab = _json["Prefab"]; }
{ if(!_json["BombPrefab"].IsString) { throw new SerializationException(); } BombPrefab = _json["BombPrefab"]; }
{ if(!_json["BGM"].IsString) { throw new SerializationException(); } BGM = _json["BGM"]; }
{ var __json0 = _json["AreaList"]; if(!__json0.IsArray) { throw new SerializationException(); } AreaList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } AreaList.Add(__v0); } }
{ var __json0 = _json["MmtAreaList"]; if(!__json0.IsArray) { throw new SerializationException(); } MmtAreaList = new System.Collections.Generic.List<int>(__json0.Count); foreach(JSONNode __e0 in __json0.Children) { int __v0; { if(!__e0.IsNumber) { throw new SerializationException(); } __v0 = __e0; } MmtAreaList.Add(__v0); } }
json = _json;
PostInit();
}
public Construction(int ID, bool IsABTest, string Name, int InitialLevel, int NextID, string Prefab, string BombPrefab, string BGM, System.Collections.Generic.List<int> AreaList, System.Collections.Generic.List<int> MmtAreaList )
{
this.ID = ID;
this.IsABTest = IsABTest;
this.Name = Name;
this.InitialLevel = InitialLevel;
this.NextID = NextID;
this.Prefab = Prefab;
this.BombPrefab = BombPrefab;
this.BGM = BGM;
this.AreaList = AreaList;
this.MmtAreaList = MmtAreaList;
PostInit();
}
public static Construction DeserializeConstruction(JSONNode _json)
{
return new Construction(_json);
}
/// <summary>
/// 主键,唯一标识
/// </summary>
public int ID { get; private set; }
/// <summary>
/// 0否<br/>1是<br/>是AB Test的场景不会展示
/// </summary>
public bool IsABTest { get; private set; }
/// <summary>
/// 多语言key + 中文
/// </summary>
public string Name { get; private set; }
public string Name_l10n_key { get; }
public int InitialLevel { get; private set; }
/// <summary>
/// 对应本表主键<br/>-1则为结束
/// </summary>
public int NextID { get; private set; }
/// <summary>
/// 此列已作废
/// </summary>
public string Prefab { get; private set; }
public string BombPrefab { get; private set; }
/// <summary>
/// 音频资源
/// </summary>
public string BGM { get; private set; }
public System.Collections.Generic.List<int> AreaList { get; private set; }
public System.Collections.Generic.List<int> MmtAreaList { get; private set; }
public const int __ID__ = -1831639823;
public override int GetTypeId() => __ID__;
public void Resolve(Dictionary<string, object> _tables)
{
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
Name = translator(Name_l10n_key, Name);
}
public override string ToString()
{
return "{ "
+ "ID:" + ID + ","
+ "IsABTest:" + IsABTest + ","
+ "Name:" + Name + ","
+ "InitialLevel:" + InitialLevel + ","
+ "NextID:" + NextID + ","
+ "Prefab:" + Prefab + ","
+ "BombPrefab:" + BombPrefab + ","
+ "BGM:" + BGM + ","
+ "AreaList:" + Bright.Common.StringUtil.CollectionToString(AreaList) + ","
+ "MmtAreaList:" + Bright.Common.StringUtil.CollectionToString(MmtAreaList) + ","
+ "}";
}
partial void PostInit();
partial void PostResolve();
}
}