Files
MinFt/Client/Assets/MeshBaker/Editor/MB3_DisableHiddenAnimationsEditor.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

20 lines
719 B
C#

using UnityEngine;
using System.Collections;
using UnityEditor;
using DigitalOpus.MB.Core;
namespace DigitalOpus.MB.MBEditor
{
[CustomEditor(typeof(MB3_DisableHiddenAnimations))]
public class MB3_DisableHiddenAnimationsEditor : Editor
{
public override void OnInspectorGUI()
{
EditorGUILayout.HelpBox(
"HOW TO USE \n\nPlace this component on the same game object that has the combined SkinMeshRenderer " +
"\n\n Drag game objects with Animator and/or Animation components that were baked into the combined SkinnedMeshRenderer into the lists below", MessageType.Info);
DrawDefaultInspector();
}
}
}