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MinFt/Client/Assets/AssetsPackage/art/aquarium02_new/textures/aquariumnew_terrainlayer.terrainlayer
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1953259897 &8574412962073106934
TerrainLayer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: aquariumnew_terrainlayer
m_DiffuseTexture: {fileID: 2800000, guid: 344dc00b1ea1f2443aabf174fb774909, type: 3}
m_NormalMapTexture: {fileID: 2800000, guid: 7c12e7dc9a4c8674fbfde97ff6a5c26d, type: 3}
m_MaskMapTexture: {fileID: 2800000, guid: 35a603ac4066c1f44bb0ab4894634e43, type: 3}
m_TileSize: {x: 3, y: 3}
m_TileOffset: {x: 0, y: 0}
m_Specular: {r: 0, g: 0, b: 0, a: 0}
m_Metallic: 0
m_Smoothness: 0
m_NormalScale: 1
m_DiffuseRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_DiffuseRemapMax: {x: 0.7735849, y: 0.7735849, z: 0.7735849, w: 1}
m_MaskMapRemapMin: {x: 0, y: 0, z: 0, w: 0}
m_MaskMapRemapMax: {x: 0, y: 1, z: 1, w: 0}