28 lines
618 B
C#
28 lines
618 B
C#
using System;
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using UnityEngine;
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[Serializable]
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public class StepRootData
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{
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public Transform StepRoot;
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public string newAniName;
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public float timeAniOffset = 0.1f;
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public AnimationClip ani;
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public AudioClip audioClip;
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}
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[Serializable]
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public class AudioChangeData
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{
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public AnimationClip ani;
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public AudioClip audioClip;
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}
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public class CampTool : MonoBehaviour
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{
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public Transform dynamic;
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public StepRootData[] steps;
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public float targetLength = -1f;
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public string folderPath = "Assets/AssetsPackage/art/testbuilding/test";
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public AudioChangeData[] audioChangeDatas;
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}
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