Files
MinFt/Client/Assets/Scripts/UI/UIButtonSound.cs
2026-04-27 12:07:32 +08:00

31 lines
722 B
C#

using UnityEngine;
using UnityEngine.UI;
using Game;
using asap.core;
using UnityEngine.AddressableAssets;
[RequireComponent(typeof(Button))]
[AddComponentMenu("UGUI/UI/UIButtonSound")]
public class UIButtonSound : MonoBehaviour
{
public AssetReferenceT<AudioClip> assetReference;
public float startTimer = 0f;
void Awake()
{
var btn = gameObject.GetComponent<Button>();
if (null != btn)
{
btn.onClick.AddListener(OnClick);
}
}
public void OnClick()
{
if (assetReference != null && assetReference.RuntimeKeyIsValid())
{
GContext.Publish(new AssetReferenceAudioClip(assetReference, time: startTimer));
}
}
}