27 lines
632 B
C#
27 lines
632 B
C#
using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Playables;
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namespace FT.Timeline
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{
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public class SiblingOrderBehaviour : PlayableBehaviour
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{
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public List<GameObject> children;
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public override void ProcessFrame(Playable playable, FrameData info, object playerData)
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{
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if (children == null) return;
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for (int i = 0; i < children.Count; i++)
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{
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var child = children[i];
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if (child != null)
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{
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child.transform.SetSiblingIndex(i);
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}
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}
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}
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}
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}
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