Files
MinFt/Client/Assets/Editor/FishiTool/GameViewUtils.cs
2026-04-27 12:07:32 +08:00

268 lines
10 KiB
C#

#if UNITY_EDITOR
using GameCore;
using System;
using System.Reflection;
using UnityEditor;
using UnityEngine;
using static GlobalUtils;
public static class GameViewUtils
{
static object gameViewSizesInstance;
static MethodInfo getGroup;
static MethodInfo snapZoom;
static MethodInfo updateZoom;
static GameViewUtils()
{
var sizesType = typeof(Editor).Assembly.GetType("UnityEditor.GameViewSizes");
var singleType = typeof(ScriptableSingleton<>).MakeGenericType(sizesType);
var instanceProp = singleType.GetProperty("instance");
getGroup = sizesType.GetMethod("GetGroup");
gameViewSizesInstance = instanceProp.GetValue(null, null);
var viewType = typeof(Editor).Assembly.GetType("UnityEditor.GameView");
snapZoom = viewType.GetMethod("SnapZoom", BindingFlags.Instance | BindingFlags.NonPublic);
updateZoom = viewType.GetMethod("UpdateZoomAreaAndParent", BindingFlags.Instance | BindingFlags.NonPublic);
}
public enum GameViewSizeType
{
AspectRatio, FixedResolution
}
//[MenuItem("Test/AddSize")]
//public static void AddTestSize()
//{
// AddCustomSize(GameViewSizeType.AspectRatio, GameViewSizeGroupType.Standalone, 123, 456, "Test size");
//}
//[MenuItem("Test/SizeTextQuery")]
//public static void SizeTextQueryTest()
//{
// Debug.Log(SizeExists(GameViewSizeGroupType.Standalone, "Test size"));
//}
//[MenuItem("Test/Query16:9Test")]
//public static void WidescreenQueryTest()
//{
// Debug.Log(SizeExists(GameViewSizeGroupType.Standalone, "16:9"));
//}
//[MenuItem("Test/Set16:9")]
//public static void SetWidescreenTest()
//{
// SetSize(FindSize(GameViewSizeGroupType.Standalone, "16:9"));
//}
//[MenuItem("Test/SetTestSize")]
//public static void SetTestSize()
//{
// int idx = FindSize(GameViewSizeGroupType.Standalone, 123, 456);
// if (idx != -1)
// SetSize(idx);
//}
// Set Game View windows resolution index
public static void SetSize(int index)
{
var gvWndType = typeof(Editor).Assembly.GetType("UnityEditor.GameView");
var selectedSizeIndexProp = gvWndType.GetProperty("selectedSizeIndex", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
var gvWnd = EditorWindow.GetWindow(gvWndType);
selectedSizeIndexProp.SetValue(gvWnd, index, null);
// Update zoom to make sure minScale is reflect the right value
updateZoom.Invoke(gvWnd, null);
var minScaleProperty = gvWndType.GetProperty("minScale", BindingFlags.Instance | BindingFlags.NonPublic);
var set_scale = (float)minScaleProperty.GetValue(gvWnd, null);
SnapZoom(gvWnd, set_scale);
// Another way to setup game view window scale
/*var areaField = gvWndType.GetField("m_ZoomArea", BindingFlags.Instance | BindingFlags.NonPublic);
var areaObj = areaField.GetValue(gvWnd);
var scaleField = areaObj.GetType().GetField("m_Scale", BindingFlags.Instance | BindingFlags.NonPublic);
scaleField.SetValue(areaObj, new Vector2(set_scale, set_scale));*/
}
// Set Game View windows resolution index
public static void SetSize(int index, EditorWindow gameview_window)
{
var gvWndType = typeof(Editor).Assembly.GetType("UnityEditor.GameView");
var selectedSizeIndexProp = gvWndType.GetProperty("selectedSizeIndex", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic);
selectedSizeIndexProp.SetValue(gameview_window, index, null);
// Update zoom to make sure minScale is reflect the right value
updateZoom.Invoke(gameview_window, null);
var minScaleProperty = gvWndType.GetProperty("minScale", BindingFlags.Instance | BindingFlags.NonPublic);
var set_scale = (float)minScaleProperty.GetValue(gameview_window, null);
SnapZoom(gameview_window, set_scale);
// Another way to setup game view window scale
/*var areaField = gvWndType.GetField("m_ZoomArea", BindingFlags.Instance | BindingFlags.NonPublic);
var areaObj = areaField.GetValue(gvWnd);
var scaleField = areaObj.GetType().GetField("m_Scale", BindingFlags.Instance | BindingFlags.NonPublic);
scaleField.SetValue(areaObj, new Vector2(set_scale, set_scale));*/
}
public static void AddCustomSize(GameViewSizeType viewSizeType, GameViewSizeGroupType sizeGroupType, int width, int height, string text)
{
// GameViewSizes group = gameViewSizesInstance.GetGroup(sizeGroupTyge);
// group.AddCustomSize(new GameViewSize(viewSizeType, width, height, text);
var group = GetGroup(sizeGroupType);
var addCustomSize = getGroup.ReturnType.GetMethod("AddCustomSize"); // or group.GetType().
var gvsType = typeof(Editor).Assembly.GetType("UnityEditor.GameViewSize");
var ctor = gvsType.GetConstructor(new Type[] { typeof(int), typeof(int), typeof(int), typeof(string) });
var newSize = ctor.Invoke(new object[] { (int)viewSizeType, width, height, text });
addCustomSize.Invoke(group, new object[] { newSize });
}
public static bool SizeExists(GameViewSizeGroupType sizeGroupType, string text)
{
return FindSize(sizeGroupType, text) != -1;
}
public static int FindSize(GameViewSizeGroupType sizeGroupType, string text)
{
// GameViewSizes group = gameViewSizesInstance.GetGroup(sizeGroupType);
// string[] texts = group.GetDisplayTexts();
// for loop...
var group = GetGroup(sizeGroupType);
var getDisplayTexts = group.GetType().GetMethod("GetDisplayTexts");
var displayTexts = getDisplayTexts.Invoke(group, null) as string[];
for (int i = 0; i < displayTexts.Length; i++)
{
string display = displayTexts[i];
// the text we get is "Name (W:H)" if the size has a name, or just "W:H" e.g. 16:9
// so if we're querying a custom size text we substring to only get the name
// You could see the outputs by just logging
// Debug.Log(display);
int pren = display.IndexOf('(');
if (pren != -1)
{
display = display.Substring(0, pren - 1); // -1 to remove the space that's before the prens. This is very implementation-depdenent
}
if (display == text)
{
return i;
}
}
return -1;
}
public static bool SizeExists(GameViewSizeGroupType sizeGroupType, int width, int height)
{
return FindSize(sizeGroupType, width, height) != -1;
}
public static int FindSize(GameViewSizeGroupType sizeGroupType, int width, int height)
{
// goal:
// GameViewSizes group = gameViewSizesInstance.GetGroup(sizeGroupType);
// int sizesCount = group.GetBuiltinCount() + group.GetCustomCount();
// iterate through the sizes via group.GetGameViewSize(int index)
var group = GetGroup(sizeGroupType);
var groupType = group.GetType();
var getBuiltinCount = groupType.GetMethod("GetBuiltinCount");
var getCustomCount = groupType.GetMethod("GetCustomCount");
int sizesCount = (int)getBuiltinCount.Invoke(group, null) + (int)getCustomCount.Invoke(group, null);
var getGameViewSize = groupType.GetMethod("GetGameViewSize");
var gvsType = getGameViewSize.ReturnType;
var widthProp = gvsType.GetProperty("width");
var heightProp = gvsType.GetProperty("height");
var indexValue = new object[1];
for (int i = 0; i < sizesCount; i++)
{
indexValue[0] = i;
var size = getGameViewSize.Invoke(group, indexValue);
int sizeWidth = (int)widthProp.GetValue(size, null);
int sizeHeight = (int)heightProp.GetValue(size, null);
if (sizeWidth == width && sizeHeight == height)
{
return i;
}
}
return -1;
}
static object GetGroup(GameViewSizeGroupType type)
{
return getGroup.Invoke(gameViewSizesInstance, new object[] { (int)type });
}
static void SnapZoom(object gameviwe_window, float new_zoom)
{
snapZoom.Invoke(gameviwe_window, new object[] { new_zoom });
}
public static GameViewSizeGroupType GetCurrentGroupType()
{
var getCurrentGroupTypeProp = gameViewSizesInstance.GetType().GetProperty("currentGroupType");
return (GameViewSizeGroupType)(int)getCurrentGroupTypeProp.GetValue(gameViewSizesInstance, null);
}
public static void switchOrientation()
{
int width = Screen.height;
int height = Screen.width;
int index = FindSize(GetCurrentGroupType(), width, height);
if (index == -1)
{
AddCustomSize(GameViewSizeType.FixedResolution, GetCurrentGroupType(), width, height, "");
index = FindSize(GetCurrentGroupType(), width, height);
}
if (index != -1)
{
SetSize(index);
}
else
{
Debug.LogError($"[GameViewUtils]switchOrientation: can not find or add resoulution for {width}x{height}");
}
}
public static ScreenType GetGameViewType(EditorWindow gameview_window)
{
var type = ScreenType.INVALID;
var gvWndType = typeof(Editor).Assembly.GetType("UnityEditor.GameView");
var gameViewSizeType = typeof(Editor).Assembly.GetType("UnityEditor.GameViewSize");
var widthProp = gameViewSizeType.GetProperty("width");
var heightProp = gameViewSizeType.GetProperty("height");
var gameViewSizeProperty = gvWndType.GetProperty("currentGameViewSize", BindingFlags.Instance | BindingFlags.NonPublic);
var gameViewSize = gameViewSizeProperty.GetValue(gameview_window, null);
int sizeWidth = (int)widthProp.GetValue(gameViewSize, null);
int sizeHeight = (int)heightProp.GetValue(gameViewSize, null);
if(sizeWidth >= sizeHeight)
{
type = ScreenType.LANDSCAPE;
}
else
{
type = ScreenType.PORTRAIT;
}
return type;
}
}
#endif