46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
using asap.core;
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using cfg;
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using game;
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using GameCore;
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using UnityEngine;
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using UnityEngine.UI;
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public class LackOfLuresConfirmPopupPanel : MonoBehaviour
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{
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Button confirmButton;
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Button cancelButton;
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private void Awake()
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{
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confirmButton = transform.Find("root/btn_confrim/btn_green").GetComponent<Button>();
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cancelButton = transform.Find("btn_close").GetComponent<Button>();
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}
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private void Start()
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{
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confirmButton.onClick.AddListener(OnConfirmButtonClick);
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cancelButton.onClick.AddListener(OnCancelButtonClick);
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}
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private async void OnConfirmButtonClick()
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{
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// TODO: restore when CampDataMM is available
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var campData = GContext.container.Resolve<CampDataMM>();
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ILoadResourceService loadResourceService = GContext.container.Resolve<ILoadResourceService>();
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bool isCanEnter = await loadResourceService.Loads(campData.AllPrefabs);
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if (isCanEnter)
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{
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GContext.Publish(new UnloadActToNextAct("BuildAct"));
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}
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else
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{
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var panel = await UIManager.Instance.ShowUI(UITypes.CloudTransitionPanel);
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panel.GetComponent<CloudTransitionPanel>().SetBtn(true, () => GContext.Publish(new UnloadActToNextAct("BuildAct")));
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//var panel = await UIManager.Instance.ShowUI(UITypes.FishingDownLoadPopupPanel);
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}
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await System.Threading.Tasks.Task.CompletedTask;
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UIManager.Instance.DestroyUI(UITypes.LackOfLuresConfirmPopupPanel);
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}
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private void OnCancelButtonClick()
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{
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UIManager.Instance.DestroyUI(UITypes.LackOfLuresConfirmPopupPanel);
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}
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}
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