56 lines
1.4 KiB
C#
56 lines
1.4 KiB
C#
using asap.core;
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using game;
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using System;
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using TMPro;
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using UniRx;
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using UnityEngine;
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public class ReportBase : MonoBehaviour
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{
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TMP_Text text_name;
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Head head;
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IUserService userService;
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IDisposable disposable;
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string playFabId;
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protected virtual void Awake()
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{
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userService = GContext.container.Resolve<IUserService>();
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disposable = GContext.OnEvent<GetClubPlayInfoEvent>().Where(x => x.id == playFabId).Subscribe(SetAvatar);
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text_name = transform.Find("info/text_name")?.GetComponent<TMP_Text>();
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head = transform.Find("btn_head").GetComponent<Head>();
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}
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public void Init(string playFabId)
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{
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this.playFabId = playFabId;
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PlayInfo clubPlayInfo = userService.GetPlayInfo(playFabId);
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SetAvatar(clubPlayInfo);
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}
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void SetAvatar(PlayInfo clubPlayInfo)
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{
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if (clubPlayInfo != null)
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{
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if (text_name != null)
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{
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text_name.text = clubPlayInfo.name;
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}
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head.SetData(clubPlayInfo.avatarUrl);
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}
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}
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void SetAvatar(GetClubPlayInfoEvent getClubPlayInfoEvent)
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{
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if (getClubPlayInfoEvent.id == playFabId)
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{
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text_name.text = getClubPlayInfoEvent.name;
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head.SetData(getClubPlayInfoEvent.avatarUrl);
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}
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}
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private void OnDestroy()
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{
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disposable?.Dispose();
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disposable = null;
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}
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}
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