54 lines
1.1 KiB
C#
54 lines
1.1 KiB
C#
using UnityEngine;
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public class FishingCamHelper : MonoBehaviour
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{
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[SerializeField]
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private Camera fishCam;
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private Camera mainCam;
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private LayerMask mainCamMask;
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[SerializeField]
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private LayerMask fishCamMask;
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private void Start()
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{
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mainCam = Camera.main;
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mainCamMask = mainCam.cullingMask;
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EnableFishingCam(false);
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}
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public void EnableFishingCam(bool enable)
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{
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if (enable)
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{
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fishCam.cullingMask = fishCamMask;
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mainCam.cullingMask = mainCamMask - fishCamMask;
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fishCam.enabled = true;
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}
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else
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{
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fishCam.cullingMask = 0;
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mainCam.cullingMask = mainCamMask;
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fishCam.enabled = false;
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}
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}
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[ContextMenu("ActivateFishingCam")]
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private void ActivateFishingCam()
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{
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EnableFishingCam(true);
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}
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[ContextMenu("DeactivateFishingCam")]
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private void DeactivateFishingCam()
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{
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EnableFishingCam(false);
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}
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void LateUpdate()
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{
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fishCam.fieldOfView = mainCam.fieldOfView;
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}
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}
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