Files
MinFt/Client/Assets/Scripts/UI/Shop/GiftRewardAttached.cs
2026-04-27 12:07:32 +08:00

29 lines
738 B
C#

using GameCore;
using System.Collections.Generic;
using UnityEngine;
public class GiftRewardAttached : MonoBehaviour
{
public GameObject[] gift;
private void Reset()
{
int count = transform.childCount - 1;
gift = new GameObject[count];
for (int i = 0; i < gift.Length; i++)
{
gift[i] = transform.Find("gift" + (i + 1)).gameObject;
}
}
public void SetData(List<ItemData> itemDatas)
{
for (int i = 0; i < gift.Length; i++)
{
gift[i].SetActive(i < itemDatas.Count);
if (i < itemDatas.Count)
{
gift[i].GetComponentInChildren<RewardItemNew>().SetData(itemDatas[i]);
}
}
}
}