32 lines
875 B
C#
32 lines
875 B
C#
using asap.core;
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using GameCore;
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using UnityEngine;
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using UnityEngine.UI;
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public class PlayerGradeAquariumInfoPanel : MonoBehaviour
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{
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Button mask;
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Button btn_close;
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RewardItemNew rewardItemNew;
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private void Awake()
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{
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rewardItemNew = transform.Find("root/info2/reward").GetComponent<RewardItemNew>();
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mask = transform.Find("mask").GetComponent<Button>();
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btn_close = transform.Find("btn_close").GetComponent<Button>();
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}
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private void Start()
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{
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mask.onClick.AddListener(Close);
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btn_close.onClick.AddListener(Close);
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}
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public void Init(int dorpID)
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{
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ItemData drop = GContext.container.Resolve<PlayerItemData>().GetItemDataOne(dorpID);
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rewardItemNew.SetData(drop);
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}
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void Close()
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{
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UIManager.Instance.DestroyUI(UITypes.PlayerGradeAquariumInfoPanel);
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}
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}
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