53 lines
2.5 KiB
C#
53 lines
2.5 KiB
C#
using asap.core;
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using cfg;
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using GameCore;
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using UnityEngine;
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public class MapFishAttribute : MonoBehaviour
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{
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public FishAttribute[] fishAttributes;
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private void Reset()
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{
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fishAttributes = GetComponentsInChildren<FishAttribute>();
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}
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public void SetFishAttribute(FishData data)
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{
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int level = GContext.container.Resolve<PlayerFishData>().GetDataLevel(data.ID);
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cfg.FishCard fishCard = GContext.container.Resolve<Tables>().TbFishCard[data.FishCardID];
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if (level >= fishCard.MaxLevel)
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{
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fishAttributes[0].text_num_max.gameObject.SetActive(true);
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fishAttributes[0].text_num_before.gameObject.SetActive(false);
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fishAttributes[0].text_num_max.text = fishCard.WeightMagList[fishCard.MaxLevel - 1].ToPercentageString();
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fishAttributes[1].text_num_max.gameObject.SetActive(true);
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fishAttributes[1].text_num_before.gameObject.SetActive(false);
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fishAttributes[1].text_num_max.text = fishCard.DamageMagList[fishCard.MaxLevel - 1].ToPercentageString();
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}
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else
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{
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fishAttributes[0].text_num_max.gameObject.SetActive(false);
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fishAttributes[0].text_num_before.gameObject.SetActive(true);
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fishAttributes[0].text_num_before.text = level == 0 ? "0%" : fishCard.WeightMagList[level - 1].ToPercentageString();
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fishAttributes[0].text_num_after.text = fishCard.WeightMagList[level].ToPercentageString();
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fishAttributes[1].text_num_max.gameObject.SetActive(false);
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fishAttributes[1].text_num_before.gameObject.SetActive(true);
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fishAttributes[1].text_num_before.text = level == 0 ? "0%" : fishCard.DamageMagList[level - 1].ToPercentageString();
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fishAttributes[1].text_num_after.text = fishCard.DamageMagList[level].ToPercentageString();
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}
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}
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public void SetRewardShowData(FishData data, float startAtrribute1, float startAtrribute2)
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{
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int level = GContext.container.Resolve<PlayerFishData>().GetDataLevel(data.ID);
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cfg.FishCard fishCard = GContext.container.Resolve<Tables>().TbFishCard[data.FishCardID];
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fishAttributes[0].text_num_before.text = startAtrribute1.ToPercentageString();
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fishAttributes[0].text_num_after.text = fishCard.WeightMagList[level - 1].ToPercentageString();
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fishAttributes[1].text_num_before.text = startAtrribute2.ToPercentageString();
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fishAttributes[1].text_num_after.text = fishCard.DamageMagList[level - 1].ToPercentageString();
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}
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}
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