先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
28 lines
657 B
C#
28 lines
657 B
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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[System.Serializable]
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public class AH_SerializableAssetInfo
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{
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public string ID;
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/// <summary>
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/// In 2.1.5 and older this property is a list of paths
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/// </summary>
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public List<string> Refs;
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public AH_SerializableAssetInfo()
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{ }
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public AH_SerializableAssetInfo(string assetPath, List<string> scenes)
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{
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this.ID = UnityEditor.AssetDatabase.AssetPathToGUID(assetPath);
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this.Refs = scenes;
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}
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internal void ChangePathToGUID()
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{
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Refs = Refs.Select(x => UnityEditor.AssetDatabase.AssetPathToGUID(x)).ToList();
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}
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} |