先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
39 lines
1.1 KiB
C#
39 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEditor;
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using UnityEngine;
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public class AH_PreProcessor : MonoBehaviour
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{
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public const string DefineScriptAllow = "AH_SCRIPT_ALLOW";
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/// <summary>
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/// Add define symbols as soon as Unity gets done compiling.
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/// </summary>
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public static void AddDefineSymbols(string symbol, bool addDefine)
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{
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string definesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
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List<string> allDefines = definesString.Split(';').ToList();
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bool updateDefines = false;
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if (addDefine && !allDefines.Contains(symbol))
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{
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allDefines.Add(symbol);
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updateDefines = true;
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}
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else if (!addDefine && allDefines.Contains(symbol))
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{
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allDefines.Remove(symbol);
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updateDefines = true;
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}
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if (updateDefines)
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PlayerSettings.SetScriptingDefineSymbolsForGroup(
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EditorUserBuildSettings.selectedBuildTargetGroup,
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string.Join(";", allDefines.ToArray()));
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}
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}
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