Files
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

39 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEngine;
public class AH_PreProcessor : MonoBehaviour
{
public const string DefineScriptAllow = "AH_SCRIPT_ALLOW";
/// <summary>
/// Add define symbols as soon as Unity gets done compiling.
/// </summary>
public static void AddDefineSymbols(string symbol, bool addDefine)
{
string definesString = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
List<string> allDefines = definesString.Split(';').ToList();
bool updateDefines = false;
if (addDefine && !allDefines.Contains(symbol))
{
allDefines.Add(symbol);
updateDefines = true;
}
else if (!addDefine && allDefines.Contains(symbol))
{
allDefines.Remove(symbol);
updateDefines = true;
}
if (updateDefines)
PlayerSettings.SetScriptingDefineSymbolsForGroup(
EditorUserBuildSettings.selectedBuildTargetGroup,
string.Join(";", allDefines.ToArray()));
}
}