先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
32 lines
1.2 KiB
JavaScript
32 lines
1.2 KiB
JavaScript
mergeInto(LibraryManager.library, {
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_gree_unity_webview_init: function(name) {
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var stringify = (UTF8ToString === undefined) ? Pointer_stringify : UTF8ToString;
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unityWebView.init(stringify(name));
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},
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_gree_unity_webview_setMargins: function (name, left, top, right, bottom) {
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var stringify = (UTF8ToString === undefined) ? Pointer_stringify : UTF8ToString;
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unityWebView.setMargins(stringify(name), left, top, right, bottom);
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},
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_gree_unity_webview_setVisibility: function(name, visible) {
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var stringify = (UTF8ToString === undefined) ? Pointer_stringify : UTF8ToString;
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unityWebView.setVisibility(stringify(name), visible);
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},
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_gree_unity_webview_loadURL: function(name, url) {
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var stringify = (UTF8ToString === undefined) ? Pointer_stringify : UTF8ToString;
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unityWebView.loadURL(stringify(name), stringify(url));
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},
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_gree_unity_webview_evaluateJS: function(name, js) {
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var stringify = (UTF8ToString === undefined) ? Pointer_stringify : UTF8ToString;
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unityWebView.evaluateJS(stringify(name), stringify(js));
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},
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_gree_unity_webview_destroy: function(name) {
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var stringify = (UTF8ToString === undefined) ? Pointer_stringify : UTF8ToString;
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unityWebView.destroy(stringify(name));
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},
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});
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