先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
33 lines
762 B
C#
33 lines
762 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using ThinkingData.Analytics;
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public class OtherScene : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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void OnGUI()
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{
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if (GUI.Button(new Rect(20, 40, 300, 50), "Back To TDAnalyticsDemo"))
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{
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SceneManager.LoadScene("TDAnalyticsDemo", LoadSceneMode.Single);
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}
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if (GUI.Button(new Rect(20*2+300, 40, 300, 50), "TrackEvent"))
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{
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TDAnalytics.Track("TA", new Dictionary<string, object>() { { "other_scene", "OtherScene" } });
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}
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}
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}
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