Files
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

43 lines
1.3 KiB
C#

using System;
namespace UniRx.Diagnostics
{
public static class ObservableDebugExtensions
{
/// <summary>
/// Debug helper of observbale stream. Works for only DEBUG symbol.
/// </summary>
public static IObservable<T> Debug<T>(this IObservable<T> source, string label = null)
{
#if DEBUG
var l = (label == null) ? "" : "[" + label + "]";
return source.Materialize()
.Do(x => UnityEngine.Debug.Log(l + x.ToString()))
.Dematerialize()
.DoOnCancel(() => UnityEngine.Debug.Log(l + "OnCancel"))
.DoOnSubscribe(() => UnityEngine.Debug.Log(l + "OnSubscribe"));
#else
return source;
#endif
}
/// <summary>
/// Debug helper of observbale stream. Works for only DEBUG symbol.
/// </summary>
public static IObservable<T> Debug<T>(this IObservable<T> source, UniRx.Diagnostics.Logger logger)
{
#if DEBUG
return source.Materialize()
.Do(x => logger.Debug(x.ToString()))
.Dematerialize()
.DoOnCancel(() => logger.Debug("OnCancel"))
.DoOnSubscribe(() => logger.Debug("OnSubscribe"));
#else
return source;
#endif
}
}
}