Files
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

87 lines
2.5 KiB
C#

using System;
namespace UniRx.Operators
{
internal class ThrottleFirstObservable<T> : OperatorObservableBase<T>
{
readonly IObservable<T> source;
readonly TimeSpan dueTime;
readonly IScheduler scheduler;
public ThrottleFirstObservable(IObservable<T> source, TimeSpan dueTime, IScheduler scheduler)
: base(scheduler == Scheduler.CurrentThread || source.IsRequiredSubscribeOnCurrentThread())
{
this.source = source;
this.dueTime = dueTime;
this.scheduler = scheduler;
}
protected override IDisposable SubscribeCore(IObserver<T> observer, IDisposable cancel)
{
return new ThrottleFirst(this, observer, cancel).Run();
}
class ThrottleFirst : OperatorObserverBase<T, T>
{
readonly ThrottleFirstObservable<T> parent;
readonly object gate = new object();
bool open = true;
SerialDisposable cancelable;
public ThrottleFirst(ThrottleFirstObservable<T> parent, IObserver<T> observer, IDisposable cancel) : base(observer, cancel)
{
this.parent = parent;
}
public IDisposable Run()
{
cancelable = new SerialDisposable();
var subscription = parent.source.Subscribe(this);
return StableCompositeDisposable.Create(cancelable, subscription);
}
void OnNext()
{
lock (gate)
{
open = true;
}
}
public override void OnNext(T value)
{
lock (gate)
{
if (!open) return;
observer.OnNext(value);
open = false;
}
var d = new SingleAssignmentDisposable();
cancelable.Disposable = d;
d.Disposable = parent.scheduler.Schedule(parent.dueTime, OnNext);
}
public override void OnError(Exception error)
{
cancelable.Dispose();
lock (gate)
{
try { observer.OnError(error); } finally { Dispose(); }
}
}
public override void OnCompleted()
{
cancelable.Dispose();
lock (gate)
{
try { observer.OnCompleted(); } finally { Dispose(); }
}
}
}
}
}