Files
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

57 lines
1.6 KiB
C#

using System;
using UniRx.Operators;
namespace UniRx.Operators
{
internal class SynchronizeObservable<T> : OperatorObservableBase<T>
{
readonly IObservable<T> source;
readonly object gate;
public SynchronizeObservable(IObservable<T> source, object gate)
: base(source.IsRequiredSubscribeOnCurrentThread())
{
this.source = source;
this.gate = gate;
}
protected override IDisposable SubscribeCore(IObserver<T> observer, IDisposable cancel)
{
return source.Subscribe(new Synchronize(this, observer, cancel));
}
class Synchronize : OperatorObserverBase<T, T>
{
readonly SynchronizeObservable<T> parent;
public Synchronize(SynchronizeObservable<T> parent, IObserver<T> observer, IDisposable cancel) : base(observer, cancel)
{
this.parent = parent;
}
public override void OnNext(T value)
{
lock (parent.gate)
{
base.observer.OnNext(value);
}
}
public override void OnError(Exception error)
{
lock (parent.gate)
{
try { observer.OnError(error); } finally { Dispose(); };
}
}
public override void OnCompleted()
{
lock (parent.gate)
{
try { observer.OnCompleted(); } finally { Dispose(); };
}
}
}
}
}