先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using UnityEngine;
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namespace Coffee.UISoftMaskInternal
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{
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internal static class Vector3Extensions
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{
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public static Vector3 Inverse(this Vector3 self)
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{
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self.x = Mathf.Approximately(self.x, 0) ? 1 : 1 / self.x;
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self.y = Mathf.Approximately(self.y, 0) ? 1 : 1 / self.y;
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self.z = Mathf.Approximately(self.z, 0) ? 1 : 1 / self.z;
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return self;
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}
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public static Vector3 GetScaled(this Vector3 self, Vector3 other1)
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{
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self.Scale(other1);
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return self;
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}
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public static Vector3 GetScaled(this Vector3 self, Vector3 other1, Vector3 other2)
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{
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self.Scale(other1);
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self.Scale(other2);
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return self;
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}
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public static Vector3 GetScaled(this Vector3 self, Vector3 other1, Vector3 other2, Vector3 other3)
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{
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self.Scale(other1);
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self.Scale(other2);
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self.Scale(other3);
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return self;
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}
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public static bool IsVisible(this Vector3 self)
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{
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return 0 < Mathf.Abs(self.x * self.y * self.z);
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}
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public static bool IsVisible2D(this Vector3 self)
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{
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return 0 < Mathf.Abs(self.x * self.y);
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}
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}
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}
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