先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
46 lines
1.6 KiB
C#
46 lines
1.6 KiB
C#
using Coffee.UISoftMaskInternal;
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using UnityEditor;
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using UnityEngine;
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namespace Coffee.UISoftMask
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{
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[CustomEditor(typeof(UISoftMaskProjectSettings))]
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internal class UISoftMaskProjectSettingsEditor : Editor
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{
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private ShaderVariantRegistryEditor _shaderVariantRegistryEditor;
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public override void OnInspectorGUI()
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{
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EditorGUIUtility.labelWidth = 180;
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base.OnInspectorGUI();
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// Shader registry.
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Shader", EditorStyles.boldLabel);
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if (_shaderVariantRegistryEditor == null)
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{
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var property = serializedObject.FindProperty("m_ShaderVariantRegistry");
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_shaderVariantRegistryEditor = new ShaderVariantRegistryEditor(property, "(SoftMaskable)",
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() =>
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{
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UISoftMaskProjectSettings.shaderRegistry
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.RegisterOptionalShaders(UISoftMaskProjectSettings.instance);
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});
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}
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_shaderVariantRegistryEditor.Draw();
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serializedObject.ApplyModifiedProperties();
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// Upgrade All Assets For V3.
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EditorGUILayout.Space();
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EditorGUILayout.LabelField("Upgrade", EditorStyles.boldLabel);
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if (GUILayout.Button("Upgrade All Assets For V3"))
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{
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EditorApplication.delayCall += () => new UISoftMaskModifierRunner().RunIfUserWantsTo();
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}
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GUILayout.FlexibleSpace();
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}
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}
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}
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