Files
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

68 lines
2.7 KiB
C#

using UnityEditor;
using UnityEngine;
namespace Coffee.UISoftMask
{
[CustomEditor(typeof(MaskingShape), true)]
[CanEditMultipleObjects]
public class MaskingShapeEditor : Editor
{
private SerializedProperty _alphaHitTest;
private SerializedProperty _antiAliasingThreshold;
private SerializedProperty _maskingMethod;
private SerializedProperty _showMaskGraphic;
private SerializedProperty _softnessRange;
private SerializedProperty _raycastMethod;
protected void OnEnable()
{
_maskingMethod = serializedObject.FindProperty("m_MaskingMethod");
_showMaskGraphic = serializedObject.FindProperty("m_ShowMaskGraphic");
_alphaHitTest = serializedObject.FindProperty("m_AlphaHitTest");
_antiAliasingThreshold = serializedObject.FindProperty("m_AntiAliasingThreshold");
_softnessRange = serializedObject.FindProperty("m_SoftnessRange");
_raycastMethod = serializedObject.FindProperty("m_RaycastMethod");
}
public override void OnInspectorGUI()
{
var current = target as MaskingShape;
if (!current) return;
var useStencil = UISoftMaskProjectSettings.useStencilOutsideScreen;
Utils.GetStencilBits(current.transform, false, useStencil, out var mask, out var _);
var maskingMode = mask is SoftMask softMask ? softMask.GetActualMaskingMode() : SoftMask.MaskingMode.Normal;
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.EnumPopup("Masking Mode", maskingMode);
EditorGUI.EndDisabledGroup();
EditorGUILayout.PropertyField(_maskingMethod);
switch (maskingMode)
{
case SoftMask.MaskingMode.SoftMasking:
EditorGUILayout.PropertyField(_showMaskGraphic);
EditorGUILayout.PropertyField(_alphaHitTest);
EditorGUILayout.PropertyField(_softnessRange);
break;
case SoftMask.MaskingMode.AntiAliasing:
EditorGUILayout.PropertyField(_alphaHitTest);
EditorGUILayout.PropertyField(_antiAliasingThreshold);
break;
case SoftMask.MaskingMode.Normal:
EditorGUILayout.PropertyField(_showMaskGraphic);
break;
}
EditorGUILayout.PropertyField(_raycastMethod);
serializedObject.ApplyModifiedProperties();
// Draw alpha hit test warning
if (current.alphaHitTest)
{
SoftMaskEditor.DrawAlphaHitTestWarning(current.graphic);
}
}
}
}