先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
34 lines
929 B
C#
34 lines
929 B
C#
using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace Coffee.UISoftMaskInternal.AssetModification
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{
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internal abstract class ComponentModifier<T> : IComponentModifier where T : Component
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{
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private static readonly List<T> s_Components = new List<T>();
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public bool isModified { get; private set; }
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public bool ModifyComponent(GameObject root, bool dryRun)
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{
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root.GetComponentsInChildren(true, s_Components);
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foreach (var c in s_Components)
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{
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if (PrefabUtility.IsPartOfAnyPrefab(c.gameObject)) continue;
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if (ModifyComponent(c, dryRun))
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{
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isModified = true;
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}
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}
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return isModified;
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}
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public abstract string Report();
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protected abstract bool ModifyComponent(T component, bool dryRun);
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}
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}
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