先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
29 lines
729 B
C#
29 lines
729 B
C#
using UnityEditor;
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using UnityEngine;
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namespace Coffee.UISoftMask
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{
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public class AutoGeneratedEditor : Editor
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{
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private static readonly GUIContent s_Help = new GUIContent(
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"This component is automatically generated and will be not saved in the scene or prefab.");
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public override void OnInspectorGUI()
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{
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EditorGUILayout.HelpBox(s_Help);
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}
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}
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[CustomEditor(typeof(TerminalMaskingShape))]
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[CanEditMultipleObjects]
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public class TerminalMaskingShapeEditor : AutoGeneratedEditor
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{
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}
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[CustomEditor(typeof(MaskingShapeContainer))]
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[CanEditMultipleObjects]
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public class MaskingShapeContainerEditor : AutoGeneratedEditor
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{
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}
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}
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