先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
22 lines
622 B
C#
22 lines
622 B
C#
#if UNITY_2017_1_OR_NEWER
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using PlayFab.PfEditor;
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using UnityEditor;
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using UnityEngine;
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public class MakeScriptableObject
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{
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[MenuItem("PlayFab/MakePlayFabSharedSettings")]
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public static void MakePlayFabSharedSettings()
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{
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PlayFabSharedSettings asset = ScriptableObject.CreateInstance<PlayFabSharedSettings>();
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AssetDatabase.CreateAsset(asset, "Assets/PlayFabSdk/Shared/Public/Resources/PlayFabSharedSettings.asset"); // TODO: Path should not be hard coded
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AssetDatabase.SaveAssets();
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EditorUtility.FocusProjectWindow();
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Selection.activeObject = asset;
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}
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}
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#endif
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