Files
MinFt/Client/LocalPackages/NativeGallery/iOS/NGMediaSaveCallbackiOS.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

45 lines
1.1 KiB
C#

#if UNITY_EDITOR || UNITY_IOS
using UnityEngine;
namespace NativeGalleryNamespace
{
public class NGMediaSaveCallbackiOS : MonoBehaviour
{
private static NGMediaSaveCallbackiOS instance;
private NativeGallery.MediaSaveCallback callback;
public static void Initialize( NativeGallery.MediaSaveCallback callback )
{
if( instance == null )
{
instance = new GameObject( "NGMediaSaveCallbackiOS" ).AddComponent<NGMediaSaveCallbackiOS>();
DontDestroyOnLoad( instance.gameObject );
}
else if( instance.callback != null )
instance.callback( false, null );
instance.callback = callback;
}
[UnityEngine.Scripting.Preserve]
public void OnMediaSaveCompleted( string message )
{
NativeGallery.MediaSaveCallback _callback = callback;
callback = null;
if( _callback != null )
_callback( true, null );
}
[UnityEngine.Scripting.Preserve]
public void OnMediaSaveFailed( string error )
{
NativeGallery.MediaSaveCallback _callback = callback;
callback = null;
if( _callback != null )
_callback( false, null );
}
}
}
#endif