Files
MinFt/Client/LocalPackages/InspectorExtension/Editor/FolderAssetPostProcessor.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

30 lines
921 B
C#

using UnityEditor;
namespace inspector.ext.editor
{
public class FolderAssetPostProcessor : AssetPostprocessor
{
static void OnPostprocessAllAssets(string[] importedAssets, string[] deletedAssets, string[] movedAssets, string[] movedFromAssetPaths)
{
if (movedAssets.Length > 0)
{
for (int i = 0; i < movedAssets.Length; i++)
{
string destinationPath = movedAssets[i];
if (IsFolder(destinationPath))
{
string guid = AssetDatabase.AssetPathToGUID(destinationPath);
Utils.RegisterNewFolder(destinationPath, guid);
}
}
}
}
static bool IsFolder(string sourcePath)
{
return sourcePath.LastIndexOf("/") > sourcePath.LastIndexOf(".");
}
}
}