Files
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

20 lines
478 B
C#

using UnityEngine;
using UnityEditor;
using System.Collections;
namespace RootMotion {
/*
* Serialized content is used for caching serialized properties and their respective GUIContent and enforcing unified GUI layout.
* */
public struct SerializedContent {
public SerializedProperty prop;
public GUIContent guiContent;
public SerializedContent(SerializedProperty prop, GUIContent guiContent) {
this.prop = prop;
this.guiContent = guiContent;
}
}
}