先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
28 lines
618 B
C#
28 lines
618 B
C#
using System;
|
|
using UnityEngine;
|
|
[Serializable]
|
|
public class StepRootData
|
|
{
|
|
public Transform StepRoot;
|
|
public string newAniName;
|
|
public float timeAniOffset = 0.1f;
|
|
public AnimationClip ani;
|
|
public AudioClip audioClip;
|
|
}
|
|
[Serializable]
|
|
public class AudioChangeData
|
|
{
|
|
public AnimationClip ani;
|
|
public AudioClip audioClip;
|
|
}
|
|
|
|
public class CampTool : MonoBehaviour
|
|
{
|
|
public Transform dynamic;
|
|
public StepRootData[] steps;
|
|
public float targetLength = -1f;
|
|
public string folderPath = "Assets/AssetsPackage/art/testbuilding/test";
|
|
|
|
public AudioChangeData[] audioChangeDatas;
|
|
}
|