先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
44 lines
1.3 KiB
C#
44 lines
1.3 KiB
C#
using asap.core;
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using GameCore;
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using UnityEngine;
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using UnityEngine.UI;
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public class SurveyPopupPanel : MonoBehaviour
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{
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Button btn_close;
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Button btn_go;
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RewardItemNew itemNew;
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private void Awake()
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{
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btn_close = transform.Find("btn_close").GetComponent<Button>();
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btn_go = transform.Find("root/btn_go/btn_green").GetComponent<Button>();
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itemNew = transform.Find("root/reward").GetComponent<RewardItemNew>();
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}
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private void Start()
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{
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btn_close.onClick.AddListener(Close);
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btn_go.onClick.AddListener(OnGo);
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SetReward();
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}
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void SetReward()
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{
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// TODO: restore when SurveyService is available
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// SurveyService surveyService = GContext.container.Resolve<SurveyService>();
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// var tableData = surveyService.tableData;
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// int award = tableData.Reward;
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// ItemData itemData = GContext.container.Resolve<PlayerItemData>().GetItemDataOne(award);
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// itemNew.SetData(itemData);
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return;
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}
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async void OnGo()
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{
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await UIManager.Instance.ShowUI(UITypes.SurveyPanel);
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Close();
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}
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void Close()
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{
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UIManager.Instance.DestroyUI(UITypes.FishingMorePanel);
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UIManager.Instance.DestroyUI(UITypes.SurveyPopupPanel);
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}
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}
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