先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
109 lines
2.4 KiB
C#
109 lines
2.4 KiB
C#
using asap.core;
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using cfg;
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using GameCore;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class RewardItem : MonoBehaviour
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{
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private Tables _tables => GContext.container.Resolve<Tables>();
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public Image icon;
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public TMP_Text text_num;
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public GameObject received;
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public Button btn_click;
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private int id = 0;
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private float count = 0;
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bool isClick = false;
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#if UNITY_EDITOR
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private void Reset()
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{
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Awake();
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}
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#endif
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private void Awake()
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{
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if (icon == null)
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{
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icon = transform.Find("icon").GetComponent<Image>();
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}
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if (text_num == null)
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{
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text_num = transform.Find("text_num")?.GetComponent<TMP_Text>();
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}
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if (received == null)
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{
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received = transform.Find("received")?.gameObject;
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}
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if (btn_click == null)
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{
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btn_click = GetComponent<Button>();
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}
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}
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public void SetReceived(bool _isReceived)
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{
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if (received != null)
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{
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received.SetActive(_isReceived);
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}
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}
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private void Start()
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{
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if (btn_click != null)
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{
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btn_click.onClick.AddListener(OnClick);
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}
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}
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void OnClick()
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{
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if (id == 0 || isClick == false)
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{
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return;
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}
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GContext.container.Resolve<PlayerItemData>().ShowItemTips(id, transform);
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}
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public void SetData(ItemData itemData, bool isClick = false)
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{
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this.isClick = isClick;
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gameObject.SetActive(true);
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SetReceived(false);
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id = itemData.id;
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count = itemData.count;
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GContext.container.Resolve<IUIService>().SetImageSprite(icon, _tables.GetItemIconName(id), BasePanel.PanelName);
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if (text_num)
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{
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int c = (int)count;
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if (c > 1)
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{
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text_num.text = ConvertTools.GetNumberString((int)count);
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}
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else
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{
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text_num.text = "";
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}
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}
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}
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public void SetData(int itemId, string text = null)
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{
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id = itemId;
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GContext.container.Resolve<IUIService>().SetImageSprite(icon, _tables.GetItemIconName(id), BasePanel.PanelName);
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if (text == "-1")
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{
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text = null;
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}
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if (text_num)
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{
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text_num.text = text;
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}
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gameObject.SetActive(true);
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}
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}
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