先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
88 lines
3.8 KiB
C#
88 lines
3.8 KiB
C#
using asap.core;
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using DG.Tweening;
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using GameCore;
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using TMPro;
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using UniRx;
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using UnityEngine;
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using UnityEngine.UI;
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public class EventRewardPanel : BasePanel
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{
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private CanvasGroup canvasGroup;
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private Image image_head;
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private TMP_Text text_name;
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private TMP_Text text_desc;
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private TMP_Text text_beilv;
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private TMP_Text text_reward_num;
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private Image image_reward_icon;
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private CanvasGroup trans_beilv;
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private Transform pos;
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private Button btn_close;
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private void Awake()
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{
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btn_close = transform.Find("root/mask").GetComponent<Button>();
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canvasGroup = GetComponent<CanvasGroup>();
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image_head = transform.Find("root/beilv_panel/head").GetComponent<Image>();
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text_name = transform.Find("root/beilv_panel/text_name").GetComponent<TMP_Text>();
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text_desc = transform.Find("root/beilv_panel/text_title").GetComponent<TMP_Text>();
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trans_beilv = transform.Find("root/beilv_panel/bg_beilv/bg_beilv").GetComponent<CanvasGroup>();
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pos = transform.Find("root/beilv_panel/bg_beilv/pos");
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text_beilv = transform.Find("root/beilv_panel/bg_beilv/bg_beilv/text_beilv").GetComponent<TMP_Text>();
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text_reward_num = transform.Find("root/reward_panel/text_title").GetComponent<TMP_Text>();
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image_reward_icon = transform.Find("root/reward_panel/icon").GetComponent<Image>();
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}
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protected override void Start()
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{
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base.Start();
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btn_close.OnClickAsObservable().Subscribe(async x =>
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{
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canvasGroup.blocksRaycasts = false;
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RestartShowHomeUIEvent restartShowHomeUIEvent = new RestartShowHomeUIEvent();
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GContext.Publish(restartShowHomeUIEvent);
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UIManager.Instance.DestroyUI(UITypes.EventRewardPanel);
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}).AddTo(disposables);
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}
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public void OnEnable()
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{
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canvasGroup.alpha = 1;
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canvasGroup.blocksRaycasts = true;
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int magnification = GContext.container.Resolve<PlayerData>().GetMagnification();
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trans_beilv.gameObject.SetActive(magnification > 1);
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//if (magnification > 1)
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//{
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// trans_beilv.alpha = 1;
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// trans_beilv.transform.localScale = Vector3.zero;
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// trans_beilv.transform.localPosition = Vector2.zero;
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// text_beilv.text = $"x{magnification}";
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// //奖励倍率放大跳动到金币旁边(类似于盖戳),触发金币变化的动画(伴随烟花光效),数字飞速滚动直到变成对应值(速度要快,控制下时间比如0.8s)
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// trans_beilv.transform.DOScale(Vector3.one * 1.3f, 0.3f).SetEase(Ease.Linear).SetId("EventRewardPanel");
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// trans_beilv.transform.DOScale(Vector3.one * 0.7f, 0.3f).SetEase(Ease.Linear).SetDelay(0.4f)
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// .SetId("EventRewardPanel");
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// trans_beilv.DOFade(0, 0.8f).SetId("EventRewardPanel");
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// trans_beilv.transform.DOLocalMove(pos.localPosition, 0.8f).SetEase(Ease.OutCubic).SetId("EventRewardPanel")
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// .OnComplete(
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// () =>
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// {
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// //播放特效
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// //数字飞速滚动直到变成对应值
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// ulong reward = rewardCount * (ulong)magnification;
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// DOTween.To(() => rewardCount, x => rewardCount = x, reward, 0.8f).SetEase(Ease.Linear)
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// .OnUpdate(() =>
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// {
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// text_reward_num.text = ConvertTools.GetNumberString(rewardCount);
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// })
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// .SetId("EventRewardPanel");
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// });
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//}
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}
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public void OnDisable()
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{
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DOTween.Kill("EventRewardPanel");
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canvasGroup.alpha = 0;
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canvasGroup.blocksRaycasts = false;
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}
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} |