Files
MinFt/Client/Assets/Scripts/UI/EnhancedScrollView/EnhancedScrollerCellView.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

44 lines
1.3 KiB
C#

using UnityEngine;
using System;
using System.Collections;
namespace EnhancedUI.EnhancedScroller
{
/// <summary>
/// This is the base class that all cell views should derive from
/// </summary>
public class EnhancedScrollerCellView : MonoBehaviour
{
/// <summary>
/// The cellIdentifier is a unique string that allows the scroller
/// to handle different types of cells in a single list. Each type
/// of cell should have its own identifier
/// </summary>
public string cellIdentifier;
/// <summary>
/// The cell index of the cell view
/// This will differ from the dataIndex if the list is looping
/// </summary>
[NonSerialized]
public int cellIndex;
/// <summary>
/// The data index of the cell view
/// </summary>
[NonSerialized]
public int dataIndex;
/// <summary>
/// Whether the cell is active or recycled
/// </summary>
[NonSerialized]
public bool active;
/// <summary>
/// This method is called by the scroller when the RefreshActiveCellViews is called on the scroller
/// You can override it to update your cell's view UID
/// </summary>
public virtual void RefreshCellView() { }
}
}