先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
40 lines
1019 B
C#
40 lines
1019 B
C#
using asap.core;
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using UnityEngine;
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using UnityEngine.UI;
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public class TravelMapCampPhotoPanel : MonoBehaviour
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{
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Button btn_photo;
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UIDrag uiDrag;
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TravelMapPhotoPanel travelMapPhotoPanel;
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private void Awake()
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{
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btn_photo = transform.Find("root/btn_photo").GetComponent<Button>();
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uiDrag = transform.Find("root/drag").GetComponent<UIDrag>();
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travelMapPhotoPanel = transform.Find("TravelMapPhotoPanel").GetComponent<TravelMapPhotoPanel>();
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}
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private void Start()
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{
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transform.SetAsFirstSibling();
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btn_photo.onClick.AddListener(OnCaptureFishPhoto);
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uiDrag.OnBeginDragCall = () =>
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{
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#if UNITY_EDITOR
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if (Input.GetMouseButton(0))
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#else
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if (Input.touchCount == 1)
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#endif
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{
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GContext.Publish(new SwitchVirtualCameraEvent() { type = 12, isDrag = true });
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}
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};
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}
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void OnCaptureFishPhoto()
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{
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travelMapPhotoPanel.gameObject.SetActive(true);
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}
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}
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