Files
MinFt/Client/Assets/Scripts/TablesPartial/CollectingTargetReward_Partial.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

43 lines
1.3 KiB
C#

using asap.core;
using GameCore;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace cfg
{
public sealed partial class CollectingTargetReward
{
public int TokenRequiredB
{
get
{
PlayerItemData playerItemData = GContext.container.Resolve<PlayerItemData>();
FishingEventData fishingEventData = GContext.container.Resolve<FishingEventData>();
if (playerItemData == null || fishingEventData == null)
{
return TokenRequired;
}
return playerItemData.IntInflation(TokenRequired, fishingEventData.CollectingTargetInflation);
}
}
}
public sealed partial class RankTargets
{
public int TokenRequiredB
{
get
{
PlayerItemData playerItemData = GContext.container.Resolve<PlayerItemData>();
FishingEventData fishingEventData = GContext.container.Resolve<FishingEventData>();
if (playerItemData == null || fishingEventData == null)
{
return TokenRequired;
}
return playerItemData.IntInflation(TokenRequired, fishingEventData.RankTargetInflation);
}
}
}
}