Files
MinFt/Client/Assets/Scripts/Tables/TbFishStruggle.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

65 lines
1.7 KiB
C#

//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class TbFishStruggle
{
private readonly Dictionary<int, FishStruggle> _dataMap;
private readonly List<FishStruggle> _dataList;
public TbFishStruggle(JSONNode _json)
{
_dataMap = new Dictionary<int, FishStruggle>();
_dataList = new List<FishStruggle>();
foreach(JSONNode _row in _json.Children)
{
var _v = FishStruggle.DeserializeFishStruggle(_row);
_dataList.Add(_v);
_dataMap.Add(_v.Type, _v);
}
PostInit();
}
public Dictionary<int, FishStruggle> DataMap => _dataMap;
public List<FishStruggle> DataList => _dataList;
public FishStruggle GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
public FishStruggle Get(int key) => _dataMap[key];
public FishStruggle this[int key] => _dataMap[key];
public void Resolve(Dictionary<string, object> _tables)
{
foreach(var v in _dataList)
{
v.Resolve(_tables);
}
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
foreach(var v in _dataList)
{
v.TranslateText(translator);
}
}
partial void PostInit();
partial void PostResolve();
}
}