Files
MinFt/Client/Assets/Scripts/Tables/TbEventWelcomeBackConfig.cs
Liubing\LB 3d8d4d18f3 first commit
先修复一下,错误的场景

删除不必要的钓场资产

修复into场景

update:更新meta文件,修复报错

update:修复资源

修复第一章节建造

修复建造第三章

update:删除多余内容

update:更新README.md

update:还原图标

update:更新README

update:更新配置
2026-04-28 02:17:22 +08:00

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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
using Bright.Serialization;
using System.Collections.Generic;
using SimpleJSON;
namespace cfg
{
public sealed partial class TbEventWelcomeBackConfig
{
private readonly EventWelcomeBackConfig _data;
public TbEventWelcomeBackConfig(JSONNode _json)
{
if(!_json.IsArray)
{
throw new SerializationException();
}
if (_json.Count != 1) throw new SerializationException("table mode=one, but size != 1");
_data = EventWelcomeBackConfig.DeserializeEventWelcomeBackConfig(_json[0]);
PostInit();
}
/// <summary>
/// 多少级以上的玩家可以触发回流
/// </summary>
public int WelcomeBackConditionLevel => _data.WelcomeBackConditionLevel;
/// <summary>
/// 离线多久可以触发回流活动(单位:秒)
/// </summary>
public int WelcomeBackConditionTime => _data.WelcomeBackConditionTime;
/// <summary>
/// 距离上一次触发回流至少要多久
/// </summary>
public int WelcomeBackCD => _data.WelcomeBackCD;
/// <summary>
/// 体力数量=Clamp【50int(玩家当前剩余体力*0.1/50)*50500】
/// </summary>
public System.Collections.Generic.List<int> WelcomeBackLureParam1 => _data.WelcomeBackLureParam1;
/// <summary>
/// 体力数量=Clamp【50int(玩家当前剩余体力*0.1/50)*50500】
/// </summary>
public float WelcomeBackLureParam2 => _data.WelcomeBackLureParam2;
/// <summary>
/// 钞票数量=Max【接下来5步建造所需钞票,30000*】
/// </summary>
public int WelcomeBackCashParam1 => _data.WelcomeBackCashParam1;
/// <summary>
/// 钞票数量=Max【接下来5步建造所需钞票,30000*】
/// </summary>
public int WelcomeBackCashParam2 => _data.WelcomeBackCashParam2;
/// <summary>
/// 时长奖励活动有效期(单位:秒)
/// </summary>
public System.Collections.Generic.List<int> WelcomeBackTimeRewardWindow => _data.WelcomeBackTimeRewardWindow;
public void Resolve(Dictionary<string, object> _tables)
{
_data.Resolve(_tables);
PostResolve();
}
public void TranslateText(System.Func<string, string, string> translator)
{
_data.TranslateText(translator);
}
partial void PostInit();
partial void PostResolve();
}
}