先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
82 lines
2.6 KiB
C#
82 lines
2.6 KiB
C#
//------------------------------------------------------------------------------
|
||
// <auto-generated>
|
||
// This code was generated by a tool.
|
||
// Changes to this file may cause incorrect behavior and will be lost if
|
||
// the code is regenerated.
|
||
// </auto-generated>
|
||
//------------------------------------------------------------------------------
|
||
using Bright.Serialization;
|
||
using System.Collections.Generic;
|
||
using SimpleJSON;
|
||
|
||
|
||
|
||
namespace cfg
|
||
{
|
||
|
||
public sealed partial class TbEventWelcomeBackConfig
|
||
{
|
||
|
||
private readonly EventWelcomeBackConfig _data;
|
||
|
||
public TbEventWelcomeBackConfig(JSONNode _json)
|
||
{
|
||
if(!_json.IsArray)
|
||
{
|
||
throw new SerializationException();
|
||
}
|
||
if (_json.Count != 1) throw new SerializationException("table mode=one, but size != 1");
|
||
_data = EventWelcomeBackConfig.DeserializeEventWelcomeBackConfig(_json[0]);
|
||
PostInit();
|
||
}
|
||
|
||
/// <summary>
|
||
/// 多少级以上的玩家可以触发回流
|
||
/// </summary>
|
||
public int WelcomeBackConditionLevel => _data.WelcomeBackConditionLevel;
|
||
/// <summary>
|
||
/// 离线多久可以触发回流活动(单位:秒)
|
||
/// </summary>
|
||
public int WelcomeBackConditionTime => _data.WelcomeBackConditionTime;
|
||
/// <summary>
|
||
/// 距离上一次触发回流至少要多久
|
||
/// </summary>
|
||
public int WelcomeBackCD => _data.WelcomeBackCD;
|
||
/// <summary>
|
||
/// 体力数量=Clamp【50,int(玩家当前剩余体力*0.1/50)*50,500】
|
||
/// </summary>
|
||
public System.Collections.Generic.List<int> WelcomeBackLureParam1 => _data.WelcomeBackLureParam1;
|
||
/// <summary>
|
||
/// 体力数量=Clamp【50,int(玩家当前剩余体力*0.1/50)*50,500】
|
||
/// </summary>
|
||
public float WelcomeBackLureParam2 => _data.WelcomeBackLureParam2;
|
||
/// <summary>
|
||
/// 钞票数量=Max【接下来5步建造所需钞票,30000*】
|
||
/// </summary>
|
||
public int WelcomeBackCashParam1 => _data.WelcomeBackCashParam1;
|
||
/// <summary>
|
||
/// 钞票数量=Max【接下来5步建造所需钞票,30000*】
|
||
/// </summary>
|
||
public int WelcomeBackCashParam2 => _data.WelcomeBackCashParam2;
|
||
/// <summary>
|
||
/// 时长奖励活动有效期(单位:秒)
|
||
/// </summary>
|
||
public System.Collections.Generic.List<int> WelcomeBackTimeRewardWindow => _data.WelcomeBackTimeRewardWindow;
|
||
|
||
public void Resolve(Dictionary<string, object> _tables)
|
||
{
|
||
_data.Resolve(_tables);
|
||
PostResolve();
|
||
}
|
||
|
||
public void TranslateText(System.Func<string, string, string> translator)
|
||
{
|
||
_data.TranslateText(translator);
|
||
}
|
||
|
||
|
||
partial void PostInit();
|
||
partial void PostResolve();
|
||
}
|
||
|
||
} |