先修复一下,错误的场景 删除不必要的钓场资产 修复into场景 update:更新meta文件,修复报错 update:修复资源 修复第一章节建造 修复建造第三章 update:删除多余内容 update:更新README.md update:还原图标 update:更新README update:更新配置
65 lines
1.9 KiB
C#
65 lines
1.9 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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using Bright.Serialization;
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using System.Collections.Generic;
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using SimpleJSON;
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namespace cfg
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{
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public sealed partial class TbEventBlockProgressItem
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{
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private readonly Dictionary<int, EventBlockProgressItem> _dataMap;
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private readonly List<EventBlockProgressItem> _dataList;
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public TbEventBlockProgressItem(JSONNode _json)
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{
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_dataMap = new Dictionary<int, EventBlockProgressItem>();
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_dataList = new List<EventBlockProgressItem>();
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foreach(JSONNode _row in _json.Children)
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{
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var _v = EventBlockProgressItem.DeserializeEventBlockProgressItem(_row);
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_dataList.Add(_v);
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_dataMap.Add(_v.ID, _v);
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}
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PostInit();
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}
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public Dictionary<int, EventBlockProgressItem> DataMap => _dataMap;
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public List<EventBlockProgressItem> DataList => _dataList;
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public EventBlockProgressItem GetOrDefault(int key) => _dataMap.TryGetValue(key, out var v) ? v : null;
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public EventBlockProgressItem Get(int key) => _dataMap[key];
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public EventBlockProgressItem this[int key] => _dataMap[key];
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public void Resolve(Dictionary<string, object> _tables)
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{
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foreach(var v in _dataList)
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{
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v.Resolve(_tables);
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}
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PostResolve();
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}
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public void TranslateText(System.Func<string, string, string> translator)
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{
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foreach(var v in _dataList)
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{
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v.TranslateText(translator);
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}
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}
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partial void PostInit();
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partial void PostResolve();
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}
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} |